Time restrictions.
For example, a time limit to complete a task or a specific action in a specific time frame.
Spatial.
For example, adding regions ("Start", "Finish") or prohibiting/forcing a robot, its sensor, or some moving object to be at a certain time in a certain place.
Device restrictions.
For example, a limitation on the set of sensors or on the behavior of devices.
Constraint description structure
The main tag<constraints>...</constraints>which contains all the restrictions is used to describe them. Used as a container. Restrictions are described inside the tag, each inner tag must be one of four:
<constraints>...</constraints>
The main tag containing all restrictions. Used as a container.
<constraints>
<!-- Time limit -->
<timelimit value="30000"/>
<!-- Conditional constraint. An error message will be shown at violation. -->
<constraint checkOnce="true" failMessage="The robot must be at start before run!">
<inside objectId="robot1" regionId="start_zone"/>
</constraint>
<!-- Initializing variable x with value 2 -->
<init>
<setter name="x">
<int value="2"/>
</setter>
</init>
</constraints>
<timelimit/>
Time limit. Mandatory.
Attributes
Syntax:
<timelimit value="35000"/>
<constraint>...</constraint>
A constraint with an arbitrary condition. If the condition is violated a specified error message will be displayed. Can be used as a container. Has one child tag: <conditions>...</conditions>.
Attributes
Syntax:
<constraint checkOnce="true" failMessage="The robot must be at start before run!">
<!-- Checks if the IR distance sensor is connected to the A1 port -->
<constraint checkOnce="true" failMessage="The IR distance sensor must be connected to the robots A1 port!">
<equals>
<typeOf objectId="robot1.A1"/>
<string value="twoDModel::robotModel::parts::RangeSensor"/>
</equals>
</constraint>
<!-- Checks if the robot is inside the specified region for the entire program execution time-->
<constraint failMessage="The robot has left the allowed zone!">
<inside objectId="robot1" regionId="warzone"/>
</constraint>
<event>...</event>
The main tool for setting dynamic constraints. Used as a container.
The condition being checked is described inside this tag.
Example:
<condition>
<!-- The condition of equality of two values is described inside the tag -->
<equals>
<objectState object="robot1.display.smiles"/>
<bool value="true"/>
</equals>
</condition>
<conditions>...</conditions>
Used to create compound conditions. The logical bond is the mandatory attribute. The bond may be and or or. Negation is specified by the <not> tag without attributes. Other <conditions> elements may also appear among subexpressions.
<!-- Limits the location of the "robot1" robot to the "start" zone -->
<inside objectId="robot1" regionId="start"/>
<settedUp/> and <dropped/>
Checks whether the event set up or not.
Attributes
Syntax:
<!-- The "event1" event is set up condition -->
<condition>
<settedUp id="event1"/>
</condition>
<!-- The "event2" event is dropped condition -->
<condition>
<dropped id="event2"/>
</condition>
Example:
The "check event" event conditions check that the other "Try move" event is set up and the "Go back" event is dropped. If both of them return "true" after the check the program successfully ends.
A predicate that starts to return "true" when the specified time has passed since the moment when this event was set, and up to that moment it returns "false".
Let's look at using <timer/> with different forceDropOnTimeout attribute values.
The "check region" event checks time and spatial limits. The first condition (timer) becomes true after 1000ms. Its value doesn't change after that. The second one (inside) checks that the robot is inside the "start_zone" region. When both conditions will be met simultaneously the program will end successfully.
1. Since the forceDropOnTimeout attribute is "false", the event will be still set up after a specified timeframe and wait for the second condition to be met.
2. Since the forceDropOnTimeout attribute is "true", the event will be dropped after the specified timeframe despite the presence of a second condition. Therefore, if the robot is not in the required region right after 1000 ms, then the success message will not be displayed even if the robot will be there after some time.
<!-- Assign to the "rotation" variable the robots rotation angle -->
<setter name="rotation">
<objectState object="robot1.rotation"/>
</setter>
<!-- Checking if the "rotation" value equals to the robots rotation angle -->
<equals>
<variableValue name="rotation"/>
<objectState object="robot1.rotation"/>
</equals>
<typeOf/>
Get the objects with specified ID meta-type. For example, the type of the wall object with id=777 will be wall.
Most often, this element will be needed to check the type of connected sensors and motors.
Attributes
Syntax:
<typeOf objectId="robot1.A3"/>
<minus>..</minus>, <abs>...</abs>
Unary arithmetic operations for changing the sign and taking the modulus of a number.
<!-- Modulus of the difference of the "rotation" variable and the robots rotation angle -->
<abs>
<difference>
<variableValue name="rotation"/>
<objectState object="robot1.rotation"/>
</difference>
</abs>
<sum>, <difference>, <min>, <max>
Sum and difference of values. Minimum and maximum value.
Example:
<!-- The difference of the "rotation" variable and the robots rotation angle -->
<difference>
<variableValue name="rotation"/>
<objectState object="robot1.rotation"/>
</difference>
<!-- The sum of the "counter" variable and one -->
<sum>
<variableValue name="counter"/>
<int value="1"/>
</sum>
Triggers
<trigger>...</trigger>
An action or a group of actions that will be performed one or many times after the event condition is met.
Syntax:
<trigger>
<success/>
</trigger>
<fail/>
Display an error message. Finish checking the task.
Attributes
Syntax:
<fail message="Wrong answer!"/>
<success/>
The task is successfully done.
Attributes
Syntax:
<success/>
<setter>...</setter>
Set the variable value.
Attributes
Example:
<!-- Creating the "total_score" variable with the value of zero -->
<setter name="total_score">
<int value="0"/>
</setter>
<!-- Addind 2 to the "total_score" -->
<setter name="total_score">
<sum>
<variableValue name="total_score"/>
<int value="2"/>
</sum>
</setter>
<setUp/>, <drop/>
Setting up or dropping an event.
Attributes
Example:
<!-- Set up the "finish checker" event -->
<triggers>
<setUp id="finish checker"/>
</triggers>
Sensor names
TRIK Robot Sensors
Lego EV3 Robot sensors
Additional robot properties
Working with the controller display
Example
Checking that the word “message” was displayed on the controller screen. The case is important.