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  • TRIK help
  • TRIK Studio
    • About TRIK Studio
      • How to find out the version of TRIK Studio
    • Getting started and creating a project
    • TRIK Studio interface
      • TRIK Studio main menu
      • Working with graphs
      • How to open robot settings
      • How to change TRIK Studio interface language
    • TRIK Studio settings
    • 2D model
      • 2D model tuning
      • Adding restrictions to the 2D Model
        • Restrictions setting examples
    • Visual programming
      • Adding and removing blocks
      • Common blocks
      • Links between blocks
      • Syntax of expressions in the blocks
        • TRIK Studio language types
          • Array
        • TRIK Studio language tokens
        • TRIK Studio language operators
        • Constants
        • Sensor variables
        • Built-in functions
      • Property editing
      • Subprograms
    • Textual programming
    • Exercises
    • External tools
      • PuTTY
      • WinSCP
    • TRIK Studio shortcuts
    • Antivirus conflicts
      • Avast antivirus blocks TRIK Studio. What to do?
  • TRIK Studio Junior
    • About TRIK Studio Junior
      • How to find out the version of TRIK Studio Junior
    • Getting started and creating a project in TRIK Studio Junior
    • TRIK Studio Junior interface
      • How do I replace the "Character movement" image?
    • TRIK Studio Junior settings
    • Visual programming in TRIK Studio Junior
      • Adding and removing blocks in TRIK Studio Junior
      • Blocks in TRIK Studio Junior
      • Links between blocks in TRIK Studio Junior
      • Syntax of expressions in the blocks in TRIK Studio Junior
      • Property editing in TRIK Studio Junior
      • Subprograms in TRIK Studio Junior
    • Exercises in TRIK Studio Junior
  • INTEGRATIONS
    • PyCharm
      • Running a 2D model in TRIK Studio from PyCharm
    • Sublime Text
      • Running a 2D model in TRIK Studio from Sublime Text
      • Uploading programs to several TRIK robots from Sublime Text
    • VSCode
      • Running a 2D model in TRIK Studio from VSCode
      • Uploading programs to several TRIK robots from VSCode
  • TRIK controller
    • About the TRIK controller
      • Screenshot of the TRIK controller screen
    • TRIK controller firmware
      • How to find out the firmware version of the TRIK controller?
    • TRIK controller menu
    • Connecting to the TRIK controller via Wi-Fi
      • Connecting the TRIK controller to a computer and smartphone
      • Connecting the TRIK controller to TRIK Studio
      • Interaction of TRIK controllers
        • An example of solving a problem on the interaction of two robots
    • Connecting to the TRIK controller using UART
    • Launching and uploading programs to the TRIK controller
    • Programming TRIK with the visual programming language
      • TRIK specific blocks
      • Sensory variables for the TRIK controller
    • TRIK controller programming in Python and JavaScript
      • Object «brick»
        • Class «accelerometer»
        • Class «battery»
        • Class «colorSensor»
        • Class «display»
        • Class «encoder»
        • Class «gyroscope»
        • Class «keys»
        • Class «led»
        • Class «lineSensor»
        • Class «motor»
        • Class «objectSensor»
        • Class «sensor»
      • Object «script»
      • Object «mailbox»
      • Object «gamepad»
      • Object «Threading»
      • Function getPhoto
      • Function include
    • TRIK controller web interface
    • Connecting devices to TRIK and working with them
      • Connecting and working with the video module
      • Testing devices connected to the TRIK controller
      • Configuring the operation of a USB camera with a TRIK controller
      • Capturing images with TRIK camera and using them in TRIK Studio
      • Working with battery and charger
  • LEGO EV3 Controller
    • About LEGO EV3
    • Connecting a LEGO EV3 Controller to TRIK Studio
    • LEGO EV3 specific blocks
    • Sensory Variables for the LEGO EV3 Controller
    • Launching and uploading programs to the LEGO EV3
  • LEGO NXT Controller
    • About LEGO NXT
    • LEGO NXT Controller Firmware
    • Connecting a LEGO NXT Controller to TRIK Studio
    • LEGO NXT specific blocks
    • Sensory Variables for the LEGO NXT Controller
    • LEGO NXT C Programming
    • Launching and uploading programs to the LEGO NXT
  • Quadcopter Geoscan Pioneer
    • About quadcopter Geoscan Pioneer
    • Geoscan Pioneer specific blocks
  • TRIK Gamepad
    • About TRIK Gamepad
      • TRIK Gamepad App
      • TRIK Gamepad Utility
    • Robot control from the remote control
  • Feedback
    • Actions in case of TRIK Studio or TRIK controller malfunction
    • Ask a Question
    • trikset.com
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  • Preparation
  • Setting up Sublime Text

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  1. INTEGRATIONS
  2. Sublime Text

Running a 2D model in TRIK Studio from Sublime Text

PreviousSublime TextNextUploading programs to several TRIK robots from Sublime Text

Last updated 4 years ago

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This article discusses setting up and using the Sublime Text external programming environment to call programs in the TRIK Studio .

This will allow experienced TRIK Studio users to use all the features of professional text editors and their plugins: static analyzers, auto formatters, color themes.

It also describes how to automatically run the program on several fields, which can be useful for participants in competitions with automated verification systems.

Preparation

It is assumed that the user is writing a program in an external editor and would like to run this program on one or more fields. Fields can be presented both in the .xml format (more details in the article ""), and in the.qrs format.

  1. Download file for Windows or for Linux and place it in the folder where TRIK Studio is installed.

  2. Place the fields on which you want to test the program in a separate folder. If the fields are in .xml format, create an empty default.qrs project in this folder.

Setting up Sublime Text

The instruction was tested on Sublime Text 3 (Build 3211). You can download Sublime Text on the .

1. Open Sublime Text.

2. ChooseTools → Build System → New Build System.

3. A window with a text file will open. You need to erase everything in it and paste the following code instead, where <path to field dir> is the full path to the folder with the fields:

{
"cmd": ["D:\\TRIKStudio\\run_2d_model.cmd", “<path to fields dir>”, "$file"],
"selector": "source.js",
"encoding": "windows-1251"
}

4. Edit this file:

  • For Linux, substitute your path to the run_2d_model.sh file instead of the one specified in the code. For example: "cmd": ["/home/admin/TRIKStudio/run_2d_model.sh", “/home/admin/fields/”, "$file"]

  • For Windows, substitute your path to the run_2d_model.cmd file instead of the one specified in the code. For example: "cmd": ["D:\TRIKStudio\run_2d_model.cmd", "D:\Users\Admin\fields", "$file"]

5. Save this text file in the suggested directory <system folder>\Sublime Text 3\Packages\User under the name TRIK.sublime-build.

6. Open your source code in Sublime Text. To launch it, just click Tools → Build or the corresponding key combination (Ctrl + B).

For the proposal to add this functionality, the TRIK project team thanks Alexander Zhuravlev, the participant of the NTI IRS Olympiad 2018-2020.

2D model
2D model tuning
run_2d_model.cmd
run_2d_model.sh
official website