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      • How to find out the version of TRIK Studio
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      • TRIK Studio main menu
      • Working with graphs
      • How to open robot settings
      • How to change TRIK Studio interface language
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      • 2D model tuning
      • Adding restrictions to the 2D Model
        • Restrictions setting examples
    • Visual programming
      • Adding and removing blocks
      • Common blocks
      • Links between blocks
      • Syntax of expressions in the blocks
        • TRIK Studio language types
          • Array
        • TRIK Studio language tokens
        • TRIK Studio language operators
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      • Avast antivirus blocks TRIK Studio. What to do?
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    • About TRIK Studio Junior
      • How to find out the version of TRIK Studio Junior
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    • TRIK Studio Junior interface
      • How do I replace the "Character movement" image?
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    • Visual programming in TRIK Studio Junior
      • Adding and removing blocks in TRIK Studio Junior
      • Blocks in TRIK Studio Junior
      • Links between blocks in TRIK Studio Junior
      • Syntax of expressions in the blocks in TRIK Studio Junior
      • Property editing in TRIK Studio Junior
      • Subprograms in TRIK Studio Junior
    • Exercises in TRIK Studio Junior
  • INTEGRATIONS
    • PyCharm
      • Running a 2D model in TRIK Studio from PyCharm
    • Sublime Text
      • Running a 2D model in TRIK Studio from Sublime Text
      • Uploading programs to several TRIK robots from Sublime Text
    • VSCode
      • Running a 2D model in TRIK Studio from VSCode
      • Uploading programs to several TRIK robots from VSCode
  • TRIK controller
    • About the TRIK controller
      • Screenshot of the TRIK controller screen
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      • How to find out the firmware version of the TRIK controller?
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    • Connecting to the TRIK controller via Wi-Fi
      • Connecting the TRIK controller to a computer and smartphone
      • Connecting the TRIK controller to TRIK Studio
      • Interaction of TRIK controllers
        • An example of solving a problem on the interaction of two robots
    • Connecting to the TRIK controller using UART
    • Launching and uploading programs to the TRIK controller
    • Programming TRIK with the visual programming language
      • TRIK specific blocks
      • Sensory variables for the TRIK controller
    • TRIK controller programming in Python and JavaScript
      • Object «brick»
        • Class «accelerometer»
        • Class «battery»
        • Class «colorSensor»
        • Class «display»
        • Class «encoder»
        • Class «gyroscope»
        • Class «keys»
        • Class «led»
        • Class «lineSensor»
        • Class «motor»
        • Class «objectSensor»
        • Class «sensor»
      • Object «script»
      • Object «mailbox»
      • Object «gamepad»
      • Object «Threading»
      • Function getPhoto
      • Function include
    • TRIK controller web interface
    • Connecting devices to TRIK and working with them
      • Connecting and working with the video module
      • Testing devices connected to the TRIK controller
      • Configuring the operation of a USB camera with a TRIK controller
      • Capturing images with TRIK camera and using them in TRIK Studio
      • Working with battery and charger
  • LEGO EV3 Controller
    • About LEGO EV3
    • Connecting a LEGO EV3 Controller to TRIK Studio
    • LEGO EV3 specific blocks
    • Sensory Variables for the LEGO EV3 Controller
    • Launching and uploading programs to the LEGO EV3
  • LEGO NXT Controller
    • About LEGO NXT
    • LEGO NXT Controller Firmware
    • Connecting a LEGO NXT Controller to TRIK Studio
    • LEGO NXT specific blocks
    • Sensory Variables for the LEGO NXT Controller
    • LEGO NXT C Programming
    • Launching and uploading programs to the LEGO NXT
  • Quadcopter Geoscan Pioneer
    • About quadcopter Geoscan Pioneer
    • Geoscan Pioneer specific blocks
  • TRIK Gamepad
    • About TRIK Gamepad
      • TRIK Gamepad App
      • TRIK Gamepad Utility
    • Robot control from the remote control
  • Feedback
    • Actions in case of TRIK Studio or TRIK controller malfunction
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  • Binary operators
  • Unary operators
  • Assignment operator
  • Return operator
  • Empty operator
  • Example

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  1. TRIK Studio
  2. Visual programming
  3. Syntax of expressions in the blocks

TRIK Studio language operators

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Last updated 4 years ago

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Binary operators

​Title

​Title

​Title

+

Addition

Applicable to real and integer values. The result is an integer if both arguments are integer, otherwise real.

-

Subtraction

Applicable to real and integer values. The result is an integer if both arguments are integer, otherwise real.

*

Multiplication

Applicable to real and integer values. The result is an integer if both arguments are integer, otherwise real.

/

Division

Applicable to real and integer values. The result is real.

//

Integer division

Applicable to integer values. The result is an integer.

^

Power

Applicable to real and integer values. The result is real.

%

Remainder of the division

Applicable to integer values. The result is an integer.

&

Bitwise "and"

Applicable to integer values. The result is an integer.

|

Bitwise "or"

Applicable to integer values. The result is an integer.

>>, <<

Bitwise left and right shift

Applicable to integer values. The result is an integer.

..

Concatenation

Applicable to string values. The result is a string.

>=, >, <, <=

Comparison operations

Applicable to integer and real values. The result is boolean.

==

Equality check

Applicable to any type of value. The result is boolean.

~=, !=, '~=', '!='

Inequality check

Applicable to any type of value. The result is boolean. All notations are equal.

and, &&

Logical "and"

Applicable to integer, real and boolean types. The result is boolean. All notations are equal.

or, ||

Logical "or"

Applicable to integer, real and boolean types. The result is boolean. All notations are equal.

Unary operators

​Title

​Title

​Title

-

Arithmetic unary minus

Applicable to integer and real values. The result is an integer or real (depending on the type of argument).

~

Bitwise "not"

Applicable to integer values. The result is an integer.

not

Logical "not"

Applies to boolean, integer, real, and string values, the result is boolean (0 or an empty string is considered false, everything else is true).

#

Length operator

Applicable to string values. The result is an integer.

Assignment operator

It has the following form:

variable1, variable2, …, variableN = expression1, expression2, …, expressionN

In its simplest form variable = expression.

Return operator

It is written as an expression and should be at the end of the statement block.

Empty operator

Written as ;.

Example

A statement block with two assignment operators and a return operator:

a, b = 1, 2; -- assignment operator and empty operator
c = 3; -- assignment operator and empty operator
a + b + c -- return operator
Binary operators
Unary operators
Assignment operator
Return operator
Empty operator